Has today's technology advanced to the point that the line between the real and cyber worlds has vanished? If so, will this unchecked digital landscape provide new social predators with opportunities to unleash terror and pain on unsuspecting victims, while avoiding detection from anywhere in the world? How does anyone find the culprits holding international cities, big businesses, air traffic, and even emergency systems hostage to terrifying digital ransom demands. Julie and Juan's cyber assassin technology services team are immersed in these outrageous cyber-crime events occurring at multiple locations around the world. The CATS team is the next generation of hunters in the find and fix contest of cyber warfare, unlike any seen to date. How will they prove that the of 21st century video game playing has evolved beyond the that simple after-school distraction for children? With Supercomputers, the adage 'bigger toys for bigger boys' takes on a whole new definition. These Gamers may be after far more than just points. George, Ty, Ernesto, Mercedes, EZ, and even Juan—travel to and investigate their respective assignments where they find they are undermined by organization’s leadership unwilling to listen to reason, playing the part of victim. Tampering with automated processes, driven by today's explosion of technology use, is only the beginning of the competitive nature of these players. Cyber bad guys always think they can’t be caught or stopped. Award-winning authors, Breakfield and Burkey, take their fans into this grittier story of The Enigma Series to explore virtual hacking within our technology dependent world. Book 7 of the series, The Enigma Gamers, A CATS Tale, is focused on misguided technology using Julie and Juan’s talented and tenacious team of professionals committed to finding and punishing evil achievers in every corner of the real and virtual worlds. You may find yourself trying to rewrite the ending to match how you see the world, or how it should be.